Changes
New Systems
- Add custom currency system, which can be received by quest completion and can be used to by items from NPC.
Bugs Fixes
- Fix: cannot request to bulk dismantle items from client.
- Fix: cannot request to bulk sell items from client.
- Fix: guild skill level not updated to clients after incresed.
- Fix: guild skill bonus not calculated.
- Fix: players can attack each other while map PVP mode is none.
- Fix: cannot consturct building by playing 2D game.
Improvements
-
Add options
recoverMonstersWhenRoundEnd
toBaseGameNetworkManager
, if this isTRUE
monsters will be recovered -
Add
localPosition
,localEulerAngles
andlocalScale
settings toEquipmentModel
, so developer can model transform when equip equipment item. -
Add
completeAfterTalked
toQuestTask
it will being used iftaskType
isTalkToNpc
, if this isTRUE
it will complete quest immediately when talk to Npc (and all tasks have to be done). -
Add
MultiplayerARPG
namespace to character save and relates data classes, also added type binder class (PlayerCharacterDataTypeBinder
) to make it able to deserialize old saves correctly. -
Add
imageRarity
toUICharacterItem
, use it to setImage
component which you want to show rarity icon (Icon
inItemRefine
game data). - Make an UI drag and drop handler classes to be partial and overrideable.