Changes
-
Changes how
DamageableEntity
works, it will requiredDamageableHitBox
, if there is noDamageableHitBox
attached (on the same game object and childrend game objects), it will automatically attachDamageableHitBox
on the same game object on awake. -
Changes how
BuildingArea
works, it will not implementsIGameEntity
andIUnHittable
anymore, but it still will attachUnHittable
component on start if building area is part ofBuildingEntity
to avoid aimming and hitting by damage entities. -
Fix
ServerPickupNearbyItems
not working and also add button to demo. -
Add
ServerRepairEquipItems
function toBasePlayerCharacterEntity
and also add button to demo. -
Add shooting recoil, its settings is in item data's
CrosshairSetting
struct (Thanks moepi2k). -
MMO server codes will not be included in non-standalone builds (iOS, Android and so on), for standalone (PC/Mac/Linux) which you want to not includes server codes by add
CLIENT_BUILD
toProject Settings
->Scripting Define Symbols
. - Fix error when saving character data with MySQL while equipping two-hand equipments.