Changes
-
Fix
UICharacterBuff
buff remains duration updates incorrectly. -
Fix
UICharacterSummon
summon remains duration updates incorrectly. -
Fix
UICharacterSkill
cooldown remains duration updates incorrectly. -
Fix
UIArmorAmounts
updates incorrectly when value equals to 0. -
Fix
UIAttributeAmounts
updates incorrectly when value equals to 0. -
Fix
UIDamageElementAmounts
updates incorrectly when min and max values equals to 0. -
Fix
UIDamageElementInflictions
updates incorrectly when value equals to 0. -
Fix
UIResistanceAmounts
updates incorrectly when value equals to 0. -
Fix
UISkillLevels
updates incorrectly when value equals to 0. - Fix vehicle's passenger characters freeze when the driver exit the summoned vehicle.
- Fix non-host character can't move the vehicle while driving.
-
Fix
RigidbodyEntityMovement
can move through walls while idle. -
Fix
ShooterPlayerCharacterController
wrong aim position while character casting skill. -
Change
BasePlayerCharacterEntity
→storageItems
from sync list to sync field, to update just once when value changed to reduce callback hooks. - Fix summoned monster which summon by monster not help summoner to attack enemies.
-
Add
RandomAttackHitOccurs
abstract function toBaseGameplayRule
, it will be used to random attack hit when character receive damage from another character. -
Add
pointClickInterruptCastingSkill
setting toPlayerCharacterController
, if this isTRUE
it will interrupt casting skill when click on ground to move. -
Add
INIT_POOL_TO_TRANSFORM
preprocessor directives to make the pooling system instantiates pooling objects as_poolingTransform
children while playing in editor. -
Add walk animations to
AnimatorCharacterModel
andAnimationCharacterModel
(And also add new states to__AdvanceCharacter
and__SimpleCharacter
animator controller), For now it will be used for monster wander movement animations. -
Fills empty movement animation clips when
AnimatorCharacterModel
orAnimationCharacterModel
awakening.