MMORPGKIT Release 1.55

Released 05/05/20


Changes

  • Fix character not turn to target when use skill while controlling with PlayerCharacterController and wasdLockAttackTarget is FALSE.
  • Make BaseDamageEntity and MissileDamageEntity variables, functions more accessible by extending classes.
  • Add recoverHpWhenLevelUp to DefaultGameplayRule. If it's TRUE it will recover character's HP when level up.
  • Add recoverMpWhenLevelUp to DefaultGameplayRule. If it's TRUE it will recover character's MP when level up.
  • Add recoverFoodWhenLevelUp to DefaultGameplayRule. If it's TRUE it will recover character's Food when level up.
  • Add recoverWaterWhenLevelUp to DefaultGameplayRule. If it's TRUE it will recover character's Water when level up.
  • Add recoverStaminaWhenLevelUp to DefaultGameplayRule. If it's TRUE it will recover character's Stamina when level up.
  • Fix CharacterPitchIK updating while character dead.
  • Add notify rewarded EXP.
  • Add notify rewarded Gold.
  • Add notify rewarded Items.
  • Hide uiBuildingCampfireItems when character move.
  • Improve ShooterPlayerCharacterController to be able to activate NPC, Building Entity easier while turnForwardWhileDoingAction is FALSE.
  • Implement impact effect to damage info.
  • Don't prepare GameEffect and ProjectileEffect pooling objects, if the running application is not a client.

Documentation

https://suriyun-production.github.io/mmorpg-kit-docs/#/pages/000-changelog?id=_155-2020-05-05