Changes
-
Fix character not turn to target when use skill while controlling with
PlayerCharacterController
andwasdLockAttackTarget
isFALSE
. -
Make
BaseDamageEntity
andMissileDamageEntity
variables, functions more accessible by extending classes. -
Add
recoverHpWhenLevelUp
toDefaultGameplayRule
. If it'sTRUE
it will recover character's HP when level up. -
Add
recoverMpWhenLevelUp
toDefaultGameplayRule
. If it'sTRUE
it will recover character's MP when level up. -
Add
recoverFoodWhenLevelUp
toDefaultGameplayRule
. If it'sTRUE
it will recover character's Food when level up. -
Add
recoverWaterWhenLevelUp
toDefaultGameplayRule
. If it'sTRUE
it will recover character's Water when level up. -
Add
recoverStaminaWhenLevelUp
toDefaultGameplayRule
. If it'sTRUE
it will recover character's Stamina when level up. -
Fix
CharacterPitchIK
updating while character dead. - Add notify rewarded EXP.
- Add notify rewarded Gold.
- Add notify rewarded Items.
-
Hide
uiBuildingCampfireItems
when character move. -
Improve
ShooterPlayerCharacterController
to be able to activate NPC, Building Entity easier whileturnForwardWhileDoingAction
isFALSE
. - Implement impact effect to damage info.
-
Don't prepare
GameEffect
andProjectileEffect
pooling objects, if the running application is not a client.