Changes
-
Add
isAttackBuilding
option toMonsterActivityComponent
, If this isTRUE
, monster will attacks buildings. -
Add
isAggressiveWhileSummonerIdle
option toMonsterActivityComponent
, If this isTRUE
, monster will attacks targets while its summoner still idle. -
Add
turnForwardWhileDoingAction
option toShooterPlayerCharacterController
, If this isTRUE
, it will control character to turn forward while doing an action (attack, use skills, activate and so on). And target also have to be on front of the character.