Add and implement extra data to building save. For use case example,
CampFireEntitywill have an turn on state save as extra data.
Add context menu "Convert To Newer Character Model" to convert
Implement custom show condition to Npc's menu, developer can create custom show condition by scriptable object class with function which have a
IPlayerCharacterDataargument and return
booland can use it by create scriptable object instance and set to show condition.
Implement custom damage info type, developer can create class which inherit
BaseCustomDamageInfoclass and implements function. Then use it by create its instance and set to damage info.
Implement spawn entities progress events to
BaseGameNetworkManager. So developer can set events callback to show spawn entities progress. And also change game save system function
PreSpawnEntitiesto load and spawn building entities before spawn other entities.
Implement custom map info, developer can create class which inherit
BaseMapInfoto set character ally and enemy rules.
Separate Google Play login codes from MMO repository, so developer must re-import
Separate Facebook login codes from MMO repository, so developer must re-import
- Fix all language text not change immediately after chagne language.
- Fix fall damage applying at clients.
- Fix party/guild data losing when change scene (teleport to other maps) while playing Singleplayer/LAN mode.
Fix calling invalid function in
Fix camera zooming while scrolling scrollview with middle mouse key while playing with
- Fix equipments and buffs re-apply when mount and unmount.