All Activity

This stream auto-updates     

  1. Last week
  2. Earlier
  3. Sorry found it: Join the Suriyun MMORPG Discord Server! DISCORD.COM Check out the Suriyun MMORPG community on Discord - hang out with 1,314 other members and enjoy free voice and text chat.
  4. Hello, Just getting started. What is the discord server name? Cheers,
  5. Nazca

    say hello

    Hi. Been playing with the kit. Super impressed.
  6. reymak

    say hello

    Hello @kielerboy, welcome to the community, I hope you've already played around with the kit and like it :) Have a nice day!
  7. kielerboy

    say hello

    hello i'm the kielerboy and i come from germany, i'm new to the scene ^^ and wanted to say hello ^^
  8. Have I miss understood something or is the document outdated info about how accuracy, evasion and hit chance is calculated? This is what DefaultGameplayRule script says: (line 101 ->) float hitChance = 2f; if (attackerAcc != 0 && dmgReceiverEva != 0) hitChance *= (attackerAcc / (attackerAcc + dmgReceiverEva)); if (attackerLvl != 0 && dmgReceiverLvl != 0) hitChance *= ((float)attackerLvl / (float)(attackerLvl + dmgReceiverLvl)); Document says: Hit chance = 2 * (10 / (10 + 30)) = 0.5 Default game play rules is modifying hit change with acc vs eva and level difference, so the documentation should say something like: Hit chance = 2 *(attackerAcc / (attackerAcc + dmgReceiverEva)) *(attackerLvl / (attackerLvl + dmgReceiverLvl)) Example: attackerAcc = 10 dmgReceiverEva = 30 attackerLvl = 10 dmgReceiverLvl = 10 Hit chance: 2 * (10 / (10 + 30) * (10 / (10 + 10) = 0.25 Then second character will receives damage if random result from 0 to 1 <= 0.25
  9. Hello 👋 , nice to have you onboard. Hope you already found your way through the kit and started game deving 🙂
  10. Hey, Just got the kit. I was coding everything and decided this might be a fun time saver. Nice to be here.
  11. @d4f2 sorry there was a problem with the validation script, it is fixed now. Have a nice day!
  12. I don't see the tutorials either. 😒
  13. I am also having this issue. I did however purchase my copy 8 months ago and it is no longer in the unity asset store history. I do have my email invoice still. Ninja edit: Yes I registered the invoice number into this profile and it seems to have accepted it.
  1. Load more activity